The first, and sometimes only thing that is said about Scott Pilgrim is that it is “an epic for the Nintendo Generation”. To say I disagree with this reading would be a euphemism. There are genuinely interesting moments along the story, but I do not share the belief that jumping coins, health bars or unlockables alone can engender so much explosive enthusiasm that living without considering life itself a videogame becomes an inconceivable proposition – something that the eponymous character, without ever explaining why, feels along the “epic of epic epicness“. It goes without saying that videogames influenced Bryan Lee O’Malley and his work, but the bevy of references, waiting to be collected like Pokémon, exist in a vacuum. Almost all of the winks and nods could be made toward movies or songs and the why of their importance would still be undisclosed, still remain out of reach.
However, it is not in my interest to largely criticize the six volumes penned by O’Malley, but instead to comment on what is considered the “Nintendo Generation”. A commendable approach would begin with inquiring, and then explaining what said generation was.
Obviously, that’s not what I am going to do.